***Disclaimer*** This is not a review, merely my impressions of the Splatoon 2 “Global Testfire” aka open beta.
This past weekend Nintendo held a “Global Testfire” for Splatoon 2 on the Nintendo Switch, when I saw the downloadable file up on the eShop last weekend I got overly excited to play, of course when I booted it up I got and error message and then when looked it up I saw that it didn’t start until Friday the 24th and would only be playable for an hour at a time at certain times.
This is a very Nintendo thing to do, to offer up a beta and only give you limited access. However, I’ll give Nintendo the benefit of the doubt here, but only slightly. First off, as far as I can remember, this is the first time Nintendo has ever offered a beta, and for a game that I can’t wait to get my hands on I’m grateful for the small window I got to play it. Also given that this is Nintendo’s first beta test like this they’re probably not used to handling it like say a Blizzard or EA would. We do forget that betas aren’t just demos for us the fans, it’s also for the developer to test what works with the game (and what doesn’t) and how the online servers react to all the people playing. Not ideal but it is what it is, now on to my impressions.
First up, I had to jump into the options menu because the aiming was set to the controller meaning you had to move the controller to aim (much like in Breath of the Wild), I was really hoping that the Switch would push motion controls on people like the Wii U did. After all the bull shit motion controls killed Star Fox Zero, which could have been a great game but sadly that didn’t have an option to turn off the motion aiming. Luckily Splatoon 2 allows you to play the game like a normal shooter, using the left stick to move and right stick to aim.
Once I had the controls set to the way I wanted I dove into the versus mode (story mode wasn’t available in the beta) and had a blast. For those of you not familiar with Splatoon, the main versus game (there will be more upon release) is called Turf War where the object is too cover as much as the map with your team’s color as you can. You can “splat” your opponents but it’s not like a team death match where the goal is to kill the other team. What’s nice about this is it takes strategy to win. Strategy as to what kind of weapon you use, you don’t want to all use the same weapons, you want a mix. Also, not everyone needs to go out splatting opponents, you want the majority of your team inking the ground and maybe one person trying to mow down the opponents to stop them from inking the ground.
The matches are only a couple of minutes long (so if you’re on a bad team, the pain won’t last) and they’re frantic and it has you constantly trying to cover as much as the ground as you can. It’s frantic and fun and just like the original game I can’t see how a person can not have fun playing.
If you played the first Splatoon game then there is nothing too new here, at least as the beta is concerned. In this though we’re treated to some new abilities, such as a rocket pack that shoots you into the air with ink allowing you to paint the area you’re flying over and you get a cannon shot with it as well. The other special ability I got to use was a rocket launcher. This one you need to stand on a high area and it will lock on to an opponent and fire off 8 splat rockets which will usually take out that opponent and splat the ground with your color ink.
Overall I had a blast with this short beta time that I got and I was already excited for the game to be released later this year, but this taste, this appetizer just made my mouth water even more for the final product.
Did you get a chance to play the “Global Testfire” if so, what did you think? Let us know in the comments below.