This weekend Ubi Soft let us players in on an Open Beta for their latest sandbox third person shooter Tom Clancy’s Ghost Recon: Wildlands, and as I do with all Betas we check out I want to stress that this is not a review, just my impressions of the little time I got with the game. So with that said, let’s get to it.
First and foremost the game made me think of Sicario almost instantly, I’m sure this was partially planned by game developers given how popular the movie was last year. Usually in a genre filled with taking the conflicts on a global scale in a massive war this one is a little more contained with you in Bolivia taking on their drug cartel. Though I must say that in spite of being confined to Bolivia, and not say the world in Call of Duty: Modern Warfare, there is a massive world to this game.
If you’ve played Tom Clancy’s The Division the way this game plays will feel similar, except for this they dropped the whole RPG element to it and you shoot a guy he goes down not lose HP, in fact, in what I can only describe as a boss battle I took down both “bosses” with one bullet each. That’s refreshing considering there are so many games that claim to be real but bosses are horrific bullet sponges. Of course this was just one battle so I can’t speak for the entire game, but for this particular mission it was a nice payoff.
So far, it appears every vehicle in the game can be driven; from cars, to trucks, to helicopters, maybe even planes. I say maybe because I did not attempt to fly a plane but they appear on the map just like all the other vehicles that you can drive. Also my favorite thing to do is pilot the helicopter and get my friends in it and then parachute on them sending the helicopter crashing to the ground.
Thus far the game has been a lot of fun, especially playing with your friends, though what’s weird, is when you play alone you get a full squad of 4 total guys, you and three others, but if only one friend joins you it’s just the two of you playing, not a full squad with A.I.s filling out the roster. It would be nice if that no matter how many friends you have playing that you still get a full squad. What I also enjoyed is that when you’re approaching targets you can mark them with numbers so that you and your fellow players can coordinate which number to shoot, however this would be better if you had a full squad when there are more than 2 targets.
I do have two complaints about the game though and they both involve shooting. First off there is a pseudo auto-aim but it doesn’t work all the time (this could be because it’s a beta) so you’ll be in a fire fight and depend on that auto-aim and it doesn’t work, so either this game should have a consistent auto-aim or none at all. Also with the sniper rifle, it is pretty much standard when you use a sniper rifle that that if you click in the left stick that your character will hold his breath for a limited time so you can steady your aim, as far as I can tell there is no steady aim. I tried just about every button and nothing caused my character to steady his aim which can make shooting a moving character a bit difficult.
Overall I had a lot of fun with this game. It seems Ubi Soft has taken what was good with The Division and improved on it for Ghost Recon. Sometimes a Beta makes me want to buy a game and other times they make me want to avoid a game at all together, this one falls into the former. I wish I would have had more time with this game so that I could have dove deeper into it, but for the few hours I had to play it I did enjoy it a great deal and I am very eager to play the whole game.
So did you get to play the Beta this weekend? If so what did you think? Let us know in the comments below.