Over the weekend a NeoGaff users by the name of DragonBane data mined No Man’s Sky Steam build and in that mining he found a Havok license (the physics engine used for the game) for the Xbox One. Developers must license the engine for each platform they make the game for.
Each license runs about $25,000 so buying that and not using it does not seem to make fiscal sense. I know you might be thinking “well Sony published it” well, no, they did not. They distributed it, Hello Games published it themselves, so this might just be a timed exclusive for the PlayStation 4 much like Tomb Raider was for the Xbox. Or, Hello Games bought this while developing the game and when Sony stepped in they might have reimbursed Hello Games that money, it’s hard to say, but when Sean Murray was asked about it recently in an interview he didn’t know how to answer the question and then Sony stepped in and answered it for him. That’s peculiar because if it wasn’t coming out for the Xbox a simple “No” would work, so the non-answer means there is some legal wrangling that is happening behind the scenes.
So what do you think dear reader? Do you think this game is going to be multiplatform, maybe even NX? Let us know in the comments below. And as always comeback for more nerdy news, check our ourFacebook Page, Twitter, and YouTube channel.